Lost toys are out in the woods, at the old places, and four more are somewhere in the Mansion. Carry each one home: the ring behind the van, or the LOST TOYS chest at the lookout tower. The residents do not want you to.
Read the signs. The lights stutter and your torch flickers a few seconds before a hunt. When the Mansion hunts it locks its door: nothing gets out. Run, or climb into a wardrobe, a chest, a locker, a barrel, or under a bed, and wait. Your torch runs about four minutes: spare batteries glow softly on the floors.
They are out in the dark woods, at the old places the signposts point to, and inside the Mansion at the heart of the woods. Follow the lanterns, and listen: a lost toy cries.














Epicks it up. Bring it to the glowing ring behind the van at the camp, or to the red LOST TOYS chest at the lookout tower. Qputs it down if you have to run.
Every toy you bring home is a real coin, BONK, WIF, PENGU and the rest, sent to your wallet if you hold $MEMEHUNT.
Fis your torch; its battery runs down. When the lights stutter something is hunting: hide in a wardrobe, a chest, under a bed. Running is loud.