Loading the woods 0%
IT'S ON YOUR FACEMash Eto tear it off
WASDmoveShiftrun (loud)SpacejumpClickkickFtorchEpick upQput downMmapNsmall mapVcameraEscmenu

ESCAPED

Every toy carried out is a real coin: the game's fees buy it and send it to the wallet of whoever brought it home (holders of $MEMEHUNT).
DEADSomething got you.

Your crew has to finish the run without you.Rtry again

FIELD NOTES

Lost toys are out in the woods, at the old places, and four more are somewhere in the Mansion. Carry each one home: the ring behind the van, or the LOST TOYS chest at the lookout tower. The residents do not want you to.

Mr. Stitchesa rabbit as tall as the door, one eye, a wind-up keyWakes the moment a toy is lifted. Only moves in the dark: hold your torch on him and he stops dead. Hunts by sight. If he has lost you he goes back to his corner.
Jacka harlequin toy box in the parlourLinger near him and his crank starts turning. When the tune speeds up, leave the room. When it stops he is out of the box, and he runs faster than you.
The Ballerinaon a music box, eyes stitched shutBlind: she hunts by sound. Walk, do not run. Shut doors softly. If she is beside you, stand perfectly still until she turns away.
The Mimica toy that is not a toyOne of the lost toys is bait. If it jumps onto your face, mash E to tear it off before it takes a heart.
The Ratswind-up, in packsThey knock you flat and you drop what you carry. Pick it up again fast.

Read the signs. The lights stutter and your torch flickers a few seconds before a hunt. When the Mansion hunts it locks its door: nothing gets out. Run, or climb into a wardrobe, a chest, a locker, a barrel, or under a bed, and wait. Your torch runs about four minutes: spare batteries glow softly on the floors.

TOY BOX

Click once to try it on, again to buy. Drag the toy to turn it round.
Prices are in $MEMEHUNT, and what you buy is burned. Until the coin is live you shop with test coins; every toy you bring back earns 50.
LOADING THE WOODS…
INTO THE WOODSGetting the van ready
HOW IT WORKS
  1. 01

    Find a lost toy

    They are out in the dark woods, at the old places the signposts point to, and inside the Mansion at the heart of the woods. Follow the lanterns, and listen: a lost toy cries.

    BONKWIFPENGUPopcatChill GuyPNUTFartcoinAnsemTrollTung Tung SahurAlonCupseyBlueprintBank
  2. 02

    Carry it home

    Epicks it up. Bring it to the glowing ring behind the van at the camp, or to the red LOST TOYS chest at the lookout tower. Qputs it down if you have to run.

  3. 03

    It pays a real coin

    Every toy you bring home is a real coin, BONK, WIF, PENGU and the rest, sent to your wallet if you hold $MEMEHUNT.

  4. 04

    Stay alive

    Fis your torch; its battery runs down. When the lights stutter something is hunting: hide in a wardrobe, a chest, under a bed. Running is loud.